Tuesday, June 12, 2012

Something old, something new

I'm trying something new for my post today. It's going to be a bit bare bones. I am in Durango co for work and I just finished playtesting d n d next. I am actually writing this on my phone so the format may be a bit wonky. I'm going to try to get a better post up later, but I want to get my first impressions down.

First, it has a really old school feel like a lot of people had said. It definitely feels like d n d. Like my post it felt a little bare bones. Given the nature of the playtest and that we started at first level that was expected. Even so I struggled a bit my first round.

I played the cleric of moradin. I was hoping to try out the wizard. I jumped in with both feet however and decided to play an orphan dwarf whose parents had been killed by orcs. I'd like to get into the details but I won't here. Because of the playtest rules I'm going to post something on the wotc forums and then link to it here. For now just know I had fun and wish next all the best. thr

Friday, May 4, 2012

Weekend Chainmail: Plate Mail

There has been a lot of talk recently about the way women are portrayed in fantasy art. I tend to stay out of those conversations mostly because of my anatomy. Obviously I enjoy the pictures I post here, but I also would like to see some more realistic art, particularly as we approach DnDNext. So in aid of that here are some pictures of women in plate mail.
Cate Blanchett as Elizabeth
First we have Cate Blanchett as Elizabeth. Queen Elizabeth the first is well known as a strong woman who ruled England in her own right. I don't want to bore you with history, but she was widely regarded as a good ruler and was probably a patron of Shakespeare. 
Woman in Plate with large sword
I really like this picture. She looks like she is about to pick up the sword and behead Edward Longshanks. Maybe I'm reading into it, but I think she would be right at home with William Wallace shouting freedom. The pose isn't completely natural and there is something strange about the way her hair flows, but she definitely pulls off the reasonable armor. 

Female Barbarian
Ok so this isn't reasonable armor. It does cover a bit more than most of your chainmail bikinis. All politics aside I will continue to like the chainmail bikin and I won't apologize for it. I think reasonable armor and a portrayal of people who aren't Hollywood perfect deserves a place in the game. If you have any thoughts please feel free to post a comment or find me on Twitter or Facebook. Until next time remember don't let your DM tell you no. It's always, "Yes, and...?"

Sunday, April 29, 2012

Coming Attractions

I'm not entirely sure all the things I'm going to have time for this week, but I do have a couple ideas I would like to get posted. I'm not going to promise an update every day, but I'm going to do my best to make it happen. At the very least I'll get a couple of posts this week.

Aramil? Aramil? Anyone?
Secret Warlock: Many things have happened in this campaign since I've posted an update. I'll try to update you on the things that have happened including Aramil's confrontation with a very boring history professor and his confession about not actually being a bard.

Weekly Homebrew: I still need to make the Steam Powered Giraffe familiar, but I am seriously considering doing some necromancer themed creations inspired by my foray into Pathfinder.

Other than that I still have some D and D inspired fiction that I am working on if I can get my muse back. I may also have more thoughts on DnD Next as the open playtest approaches. As always if you an idea for an article or want to request a homebrew item feel free to leave a comment below or find me on Facebook or Twitter. Until next time remember don't let your DM tell you no. It's always "Yes, and...?"

Saturday, April 28, 2012

In defense of the healing surge


Is this where I audition for DnD Next?

It has been a while since I have written an article like this. But I have seen a couple of things lately that I would really like to respond to. Specifically I have seen a lot of comments on this article about self healing in DnD next that make me cringe. When I see people attack the way I like to play D and D my first response is to attack them back. I mean we are playing a game with floating wolf spirits, magical elves, colossal pixies, and dragons. Do we really need to quibble over whether the dragon bit me in half or only made me bloodied? I don’t think so.

 I like to keep healing abstract, and I don’t think insisting hit points are damage does any favors to the game. Furthermore, I feel that insisting healing surges, and non-magical healing are game-y, misses the point. But, if I simply respond with a pat answer and put down their style of play I am not any better than they are. So, I feel a more detailed defense of some of the “game-y” elements that 4e added is in order. I hope to see them available in DnDnext, but I don’t think anyone is doing it wrong if they don’t like them.
Heroic characters in fiction often call on inner reserves of strength. Almost every action movie has a fight scene where it looks grim for the hero, but somehow they pull through. Whether it was John Mclane in Die Hard, Rocky Balboa in Rocky or pretty much anyone Arnold Schwarzenegger played you could expect the hero to go down to one knee and then stand back up, spit and get back into the fight. There are some good examples in the fantasy genre as well. To use King Leonidas in 300 as an example might be stretching fantasy as a genre to its limit, but it works. The best example by far is the death of Boromir in Lord of the Rings.

A rousing speech can wake the dead. Okay not literally, but there are plenty of examples of using a rousing speech to get people into a fight, or back into it. Additionally yelling snap out of it and slapping someone to wake them up happens so often it is a trope. In fact a recent episode of mythbusters found that slapping someone can increase their adrenaline which would give them a boost. I think the best example of this idea was when Tinker Bell was brought back from the verge of death by clapping.

Yes but he didn't know the peasants were going to rebel
Not everyone wants to play a Cleric. I know this is more of a metagame concern, but I think it’s good to at least keep the idea that we are creating a game in mind. I have done a medieval history simulation, in a history class. It has its place. Honestly it was kind of fun thinking about being a peasant for a bit. In general however, I refer you to Mel Brooks, “It’s good to be the king.” But, there are many things about medieval reality that just wouldn’t be fun in a game. I don’t want to write a history paper here, but if anyone is interested in a list I’ll be happy to write one for you.

The main thing is that it’s not fun to be knocked out of the action. It’s bad enough to be out for a round or two, but with more realistic healing you either need access to magical healing or you could be out for weeks or months at a time. As a player it isn’t fun to be pigeon holed into playing something you don’t want to play, or to be out of the action for a whole session or even more because of a few poor dice rolls. I am of the opinion that while the threat of death is needed for the game to be fun, but actually dying is usually anything but fun for a player and can wreck havoc with your plans as a dm.

As the dm having really fragile characters can be very limiting to the types of encounters you want to run. If the characters can’t bounce back from encounters fairly quickly you have to be very careful with the balance. More importantly if your characters have to rest for weeks between encounters to become healed you either need to hand out tons of magic or the system will play havoc with your pacing. The players play havoc with things enough you don’t want the system to do it as well.

How many weeks do I need to rest to get rid of this face?
I feel gritty, realistic combat has a place in D and D.  I’d like to say here that if you want gritty, realistic combat play another game, but I have committed to not being an edition warrior. I understand the motives for a more realistic expression of combat. I certainly feel that if someone wants to use wounds or some other mechanic to track damage that the game should let them. I do get irritated with people who say there is something wrong with how I play the game because their abstraction is more realistic than my abstraction. I hope I have made the case that my abstraction deserves a place in the game as well. If I have go and vote. Let's make DnD Next a game we all want to play. Until next time remember don’t let your DM tell you no. It’s always, “Yes, and…?”


Saturday Chainmail: A Long Time Coming

I've been away for quite some time. I'm excited to get back into the swing of things a bit here. Work has slowed a little, and I've finally gotten into another long article. I'm almost finished with it and I'm pretty sure I'll have it posted on Sunday. For now I'd love to show you some of the pictures I have found this week.

Purple Chainmail Top
First is this lovely purple top. So many of these are steel grey that I really love seeing some color. Additionally the jewelry really draws attention to the top. Normally I don't like chokers, but I think in this case it works.
Winged Tiara
Another picture with an interesting accessory. I like the tiara here. It almost reminds me of Aragorn's crown in Lord of the Rings. Again, the chain draws attention to the top tying together the outfit.

Chainmail and Umbrella
I am pretty sure this is the same outfit minus the tiara. I enjoy seeing more of the model in this picture, and I think the mug and the umbrella paint a picture of a warrior who still has time for the finer things in life. I hope you enjoy these as much as I do. Until next time remember, don't let your DM tell you no. It's always, "Yes, and...?"

Friday, March 30, 2012

Weekly Homebrew: Axe of Thraxxor

I was inspired to create this axe from a couple of different sources. For my vision of how the axe looks I used the Felguard's axe from World of Warcraft.
And a righteous axe at that!
For the origin of the axe I was inspired by Tenacious D and the Pick of Destiny, specifically this video which is not safe for work. Look for the Demon Thraxxor in an upcoming Weekly Homebrew. Once again I am not sure the power of the axe lies within aceptable parameters, but I am pretty happy with how it turned out. I would love to hear some feedback on it, whether general comments or how you end up using it in your game. I am finally starting to get the hang of using Power2ool to make magic items. I hope you enjoy using it as much as I enjoyed creating it. Until next time remember don't let your DM tell you no. It's always, "Yes, and...?"
Created on Power2ool

Wednesday, March 28, 2012

Many Many Apologies

I am sure some of my hardcore followers have noticed a fall off of content and posts lately. It's been very busy and work and I am also trying to get some real life priorities straight. I am going to continue updating the blog, but it will likely be spotty for the foreseeable future. I appreciate those of you who have participated in my polls. I do plan on having a weekly homebrew this week.

Since it was a tie the last time I checked I am going to try to post both. If I get the chance you should see something tomorrow afternoon or Friday morning at the latest. If nothing else I will do one this week and the other next. I still have some ideas for D and D related fiction and articles I just haven't had the time I needed to devote to them. Hopefully once things settle down I'll be able to jump back in with both feet. Until next time remember don't let your DM tell you no. It's always, "Yes, and...?"