I don’t want people to get the wrong idea. I am actually
tentatively excited about the next D and D. I’m not ready to give up on 4e, but
I think there is plenty of time to finish it out with a bang. If anything the
idea of another edition coming gives me the motivation to get back in and
finish some of my games, Primordial Threat I am looking at you. I am also
playing in three excellent paragon tier games and I hope that there is enough
time to bring them to their logical end. Whether that is level twenty, thirty
or some other place remains to be seen.
I do have some real concerns about the modular nature of the
next D and D. I was very excited when I read this about the goals for the new
edition. It really speaks to one of my main concerns about the modular nature
of the game. I am concerned that when I step up to the table to play D and D I’ll
find something else instead. Maybe that’s a bit of an overstatement. I do kind
of agree with the Dungeon Bastard’s take on the Edition Wars. On the other hand
there are some things from old editions that I am not excited to have to deal
with again. It’s not to say they aren’t problems with 4e either, but I like the
basic assumptions 4e makes about the game.
Feats? Check. Skills? Check. Magic Missile all day? Check.-- Red Mage I like Swords!--Fighter Stabbity goodness-- Black Mage |
So when the author said that I could play my character with
lots of skills and feats and powers and my friend can play his character who
likes to hit things with his sword at the same table, it made me very excited.
It does sound a bit impossible, but if they can pull it off I would love to see
it. Maybe there could be a day when I can play D and D with my wife again. Who
knows, stranger things have happened.
I read a blog post this week about some history of the game
and what the author would like to see in the upcoming new edition. I really
wish I could find it, but one thing the author talked about was in older editions
the dm had more power and it was ok. I’ve actually played D and D since second
edition and my first dm did have a lot of power. In fact he even leveled our
characters for us. It was awesome he told great stories we still talk about to
this day. I don’t think my wife will forget when Lady Lark suddenly became a
cleric after the god of the moon showed up to save us one time to many. It’s
funny now that I think about it I don’t really have any awesome memories about
my characters. I think there might be a blog post in there somewhere. In any
case I think if a dm tried a trick like that today I would have a fit.
I'm a what now? |
I think the reason I trusted the dm to take that level of
control was that he was a good friend. Besides, part of me was just excited to
be playing. I’m not saying we didn’t have some issues, but I wouldn’t let a dm
level up my character today. I have had too many problems with DM’s with god
complexes. I’ve actually talked about some of my bad dm experiences in my post
about pirates. Part of the problem is that I have moved a couple of times and I’ve
lost touch with friends so in order to play I’ve had to find pick-up games and
play with strangers. I won’t say it’s been all bad. I have certainly found my share
of good times and good DMs. Even more I have found some good friends as well.
It’s not the same though I just don’t trust a stranger to tell a good story and
run with it. I want to go in with some guidelines so we can start a shared experience.
I could give you a laundry list of things I want in the next
iteration of D and D. Things like powers and being able to do something magical
as a wizard more than one time per day. I was thinking of doing just that, lists of
modules that I wouldn’t play without, and when the Angry DM said he was excited
about limiting them I was all set to write a post about not limiting my D and
D. But, I realized what I really want in DnDnext or whatever it ends up being
called is not a list of fiddly bits or rules. What I really want are the
baseline expectations that make for a good 4e game.
Home wrecker and Game killer. |
So here is what I would like in DnDnext, at least for today,
tomorrow I might change my mind. I want page 42. That is I would like an easy
way to adjudicate things the rules don’t cover and have it spelled out clearly
that it’s ok to make calls. I am ok with a bit of Rule 0 thrown in as well. I
want the information imperative continued. I want to be able to know the information
I need to make good tactical decisions. I think the bloodied condition was one
of the best additions to the game. It gives me an idea where to have my friends
attack if I am playing a warlord. I think adding some mechanical bits to the
condition make it better than just having it be half hp. Some of my favorite
monsters get more deadly when they are bloodied. But the one thing I really
want in DnD next is Yes and… I have had too many DMs shut me down with a no.
I think the best
example was the encounter that killed D and D for my wife. We were doing an
investigative adventure and we ran into dead end after dead end. My Paladin was
about ready to start knocking random heads together and my wife asked if the
family whose disappearance we were investigating had a maid servant. The DM
said no shutting down yet another avenue to adventure.
The worst part that when my wife explained that a well to do
family would have had a maid servant it devolved into an argument about
medieval politics and actually ended up killing the whole game. I know I have
fallen into the trap as a DM myself because it requires a great deal of
thinking on your feet to run with what the players give you. If you follow it
yes and can vastly improve your game, which is why I am glad it is a baseline
expectation of 4e and hope that it continues to be in DnDnext as well. Until
next time remember don’t let your DM tell you no. It’s always “Yes and…?”
Lady Lark was awesome and fuck anybody who doesn't realize an upper-middle class family in the supposed time period with a wife and 2 daughters wouldn't have at least a maid, and more likely 6 or 7 other servants. Gah! So frustrating. I mean, how are you supposed to solve a mystery without any witnesses, clues or anything? *rawr*
ReplyDeleteThat was my point exactly. Behold the power of Yes and
DeleteI really thing the catch-phrase should be "Yes and... well, maybe... give me a minute to come up with something suitable!" ;)
ReplyDeleteI know exactly what you mean. It is really hard to think on your feet a lot of the time. I have to say I am really enjoying your game you seem to be able to run off the cuff fairly well.
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